Script Categories













Games >>> Face Memory.

See how well you can do in trying to remember a random face.









Step 1: Add the below code to the <body> section of your page:

<SCRIPT LANGUAGE="JavaScript">
<!-- Original: Kien Caoxuan (kcaoxuan@caoxuan.com) -->
<!-- Web Site: http://www.caoxuan.com -->
/* Visit http://www.yaldex.com/ for full source code
and get more free JavaScript, CSS and DHTML scripts! */
<!-- Begin
hairL1 = new Image;
hairL1.src = "hairL1.gif";
hairR1 = new Image;
hairR1.src = "hairR1.gif";
hairM1 = new Image;
hairM1.src = "hairM1.gif";
eyeL1 = new Image;
eyeL1.src = "eyeL1.gif";
eyeR1 = new Image;
eyeR1.src = "eyeR1.gif";
cheekL1 = new Image;
cheekL1.src = "cheekL1.gif";
cheekR1 = new Image;
cheekR1.src = "cheekR1.gif";
nose1 = new Image;
nose1.src = "nose1.gif";
mouth1 = new Image;
mouth1.src = "mouth1.gif";
chin1 = new Image;
chin1.src = "chin1.gif";
hairL2 = new Image;
hairL2.src = "hairL2.gif";
hairR2 = new Image;
hairR2.src = "hairR2.gif";
hairM2 = new Image;
hairM2.src = "hairM2.gif";
eyeL2 = new Image;
eyeL2.src = "eyeL2.gif";
eyeR2 = new Image;
eyeR2.src = "eyeR2.gif";
cheekL2 = new Image;
cheekL2.src = "cheekL2.gif";
cheekR2 = new Image;
cheekR2.src = "cheekR2.gif";
nose2 = new Image;
nose2.src = "nose2.gif";
mouth2 = new Image;
mouth2.src = "mouth2.gif";
chin2 = new Image;
chin2.src = "chin2.gif";
hairL3 = new Image;
hairL3.src = "hairL3.gif";
hairR3 = new Image;
hairR3.src = "hairR3.gif";
hairM3 = new Image;
hairM3.src = "hairM3.gif";
eyeL3 = new Image;
eyeL3.src = "eyeL3.gif";
eyeR3 = new Image;
eyeR3.src = "eyeR3.gif";
cheekL3 = new Image;
cheekL3.src = "cheekL3.gif";
cheekR3 = new Image;
cheekR3.src = "cheekR3.gif";
nose3 = new Image;
nose3.src = "nose3.gif";
mouth3 = new Image;
mouth3.src = "mouth3.gif";
chin3 = new Image;
chin3.src = "chin3.gif";
blank = new Image;
blank.src = "blank.gif";
function Chosen(prt,num) {
if (document.Start.gamebutton.value != "OKAY") return;
document[prt].src = prt + num + ".gif";
}
function RanFace() {
document.hairL.src = eval("hairL" + parseInt(1 + Math.floor(3 * Math.random())) + ".src");
document.hairM.src = eval("hairM" + parseInt(1 + Math.floor(3 * Math.random())) + ".src");
document.hairR.src = eval("hairR" + parseInt(1 + Math.floor(3 * Math.random())) + ".src");
document.eyeL.src = eval("eyeL" + parseInt(1 + Math.floor(3 * Math.random())) + ".src");
document.eyeR.src = eval("eyeR" + parseInt(1 + Math.floor(3 * Math.random())) + ".src");
document.cheekL.src = eval("cheekL" + parseInt(1 + Math.floor(3 * Math.random())) + ".src");
document.cheekR.src = eval("cheekR" + parseInt(1 + Math.floor(3 * Math.random())) + ".src");
document.nose.src = eval("nose" + parseInt(1 + Math.floor(3 * Math.random())) + ".src")
document.chin.src = eval("chin" + parseInt(1 + Math.floor(3 * Math.random())) + ".src")
document.mouth.src = eval("mouth" + parseInt(1 + Math.floor(3 * Math.random())) + ".src")
}
function NewGame() {
document.Start.reset();
location.reload();
}
function stopRandom() {
clearInterval(cont);
document.Start.gamebutton.value = "DONE";
document.Start.inst.value = "Memorize this face and click DONE when finished.";
}
function StartGame(x) {
if (x == "START GAME") {
document.Start.inst.value = "Randomizing face . . . Please Wait.";
document.Start.gamebutton.value = "WAIT";
cont = setInterval('RanFace()', 150);
window.setTimeout("stopRandom();", 5000);
return;
}
if (x == "DONE") {
for (i = 0; i < 10; i++) {
document.Start.elements["Prt" + i].selectedIndex = 0;
}
RealOne[0] = document.hairL.src;
RealOne[1] = document.hairM.src;
RealOne[2] = document.hairR.src;
RealOne[3] = document.eyeL.src;
RealOne[4] = document.eyeR.src;
RealOne[5] = document.cheekL.src;
RealOne[6] = document.cheekR.src;
RealOne[7] = document.nose.src;
RealOne[8] = document.chin.src;
RealOne[9] = document.mouth.src;
document.hairL.src = blank.src;
document.hairM.src = blank.src;
document.hairR.src = blank.src;
document.eyeL.src = blank.src;
document.eyeR.src = blank.src;
document.cheekL.src = blank.src;
document.cheekR.src = blank.src;
document.nose.src = blank.src;
document.chin.src = blank.src;
document.mouth.src = blank.src;
document.Start.inst.value = "Now try to rebuild the face using the pieces below.";
document.Start.gamebutton.value = "OKAY";
return
}
if (x == "OKAY") {
score = 0;
for (i = 0; i < 10; i++) {
YourOne[i] = document[Parts[i]].src;
if (document[Parts[i]].src == RealOne[i]) score++;
}
message = "poor.";
if (score > 3) message = "average.";
if (score > 6) message = "good.";
if (score > 8) message = "great!!!";
document.Start.gamebutton.value = "SEE ORIGINAL";
document.Start.inst.value = "You got " + score + " out of 10 pieces correct. That's " + message;
return;
}
if (x == "SEE ORIGINAL") {
for (i = 0; i < 10; i++) {
document[Parts[i]].src = RealOne[i];
}
document.Start.gamebutton.value = "SEE YOURS";
return;
}
if (x == "SEE YOURS") {
for (i = 0;i<10;i++) {
document[Parts[i]].src = YourOne[i];
}
document.Start.gamebutton.value = "SEE ORIGINAL";
return;
}
}
// End -->
</script>
<center>
<table width=241 height=241 cols=7 cellspacing=0 cellpadding=0 border=0>
<tr>
<td width=1 height=1>
<td width=40 height=1>
<td width=40 height=1>
<td width=40 height=1>
<td width=40 height=1>
<td width=40 height=1>
<td width=40 height=1>
<tr>
<td width=1 height=40>
<td rowspan=3 width=40 height=120>
<img name=hairL src="hairL1.gif" width=40 height=120 border=0>
<td colspan=4 width=160 height=40>
<img name=hairM src="hairM1.gif" width=160 height=40 border=0>
<td rowspan=3 width=40 height=120>
<img name=hairR src="hairR1.gif" width=40 height=120 border=0>
<tr>
<td width=1 height=40>
<td colspan=2 width=80 height=40>
<img name=eyeL src="eyeL1.gif" width=80 height=40 border=0>
<td colspan=2 width=80 height=40>
<img name=eyeR src="eyeR1.gif" width=80 height=40 border=0>
<tr>
<td width=1 height=40>
<td rowspan=3 width=40 height=120>
<img name=cheekL src="cheekL1.gif" width=40 height=120 border=0>
<td colspan=2 rowspan=2 width=80 height=80>
<img name=nose src="nose1.gif" width=80 height=80 border=0>
<td rowspan=3 width=40 height=120>
<img name=cheekR src="cheekR1.gif" width=40 height=120 border=0>
<tr>
<td width=1 height=40>
<td width=40 height=40>
<td width=40 height=40>
<tr>
<td width=1 height=40>
<td width=40 height=40>
<td colspan=2 width=80 height=40>
<img name=mouth src="mouth1.gif" width=80 height=40 border=0>
<td width=40 height=40>
<tr>
<td width=1 height=40>
<td colspan=2 width=80 height=40>
<td colspan=2 width=80 height=40>
<img name=chin src="chin1.gif" width=80 height=40 border=0>
<td colspan=2 width=80 height=40>
</table>
<form onSubmit="return false;" name="Start">
<br>
<input type=text name=inst value="Click START GAME to begin the Face Memory game." size="55">
<br><br>
<input type=button name=gamebutton value="START GAME" onClick="StartGame(this.value);">
<br><br>
<script language="JavaScript">
<!-- Begin
RealOne = new Array();
YourOne = new Array();
Parts = new Array("hairL", "hairM", "hairR", "eyeL", "eyeR", "cheekL", "cheekR", "nose", "chin", "mouth");
for (x = 0; x < Parts.length; x++) {
document.write("<select name=Prt",x," size=4 onChange=Chosen('",Parts[x],"',this.options[this.selectedIndex].value);>");
document.write("<option selected>",Parts[x],"</option>");
document.write("<option value='1'>1");
document.write("<option value='2'>2");
document.write("<option value='3'>3");
document.write("</select>");
}
// End -->
</script>
<br><br><br>
<input type=button name=newgamebutton value="NEW GAME" onClick="NewGame();">
</form>
</center>

Step 2: The script uses 31 images as part of its interface. You can create your own, or use the below (resized for easier download):

(right click images, and select "Save Image As")
Upload them into the same directory as your webpage.

JavaScript Editor Get Advanced
JavaScript and Ajax Editor,
Validator and Debugger!

1st JavaScript Editor.



Code was highlighted by 1st JavaScript Editor (The Best JavaScript Editor!).

MachoMan cach dung


©