Creating an Animat
Description of the Architecture
Generating the Source Code
Adding behaviors to the animat involves adding code to a few files—usually those with "to-do" comments inside them. Other generated files are managed by the toolset (stored in the Generated folder of the project) and should not be edited manually; their content may disappear when the tools are used again.
Preparations for the Game
The compiled files need to be accessible by the game engine. This involves copying the brain dynamic link library (DLL) into the correct directory, along with a descriptive file to tell the framework about the architecture required. All the data files for the animats are stored in their own directory, too.
Each of the animats can be downloaded separately, or in a complete package. The full source is available as well as the compiled demos. It's best to start by running the demos to get a feel for the platform. The instructions for installing the tools and building each animat are detailed on the web site at http://AiGameDev.com/.