Chapter 12. Synthesizing Movement with Rule-Based Systems
Now that we have learned about rule-based systems (RBSs) in theory, this chapter focuses on a practical problem still related to movement. Because the obstacle-avoidance problem was solved comfortably, this time a wall-following behavior is attempted instead to diversify the experience.
The RBS provides the advantage of separating the behaviors from the AI system, so they are intuitive to edit. The format of production rules is very straightforward and easy to understand at a glance. This helps the development of nonplayer character (NPC) behaviors in general as well as wall following.
This chapter covers the following topics:
At the end of the chapter, the RBS should resolve some of the issues encountered with standard steering behaviors in Chapter 10, "Steering Behaviors for Obstacle Avoidance."