In this chapter, we developed animats capable of predicting enemy movement:
The flaws pointed out in the evaluation could be resolved by giving the animats better temporal and spatial understanding. In the heat of the battle, however, these details will often not be obvious, and the inabilities of the animats will be compensated for by other skills.
The other skills involved in shooting are covered in two chapters. Learning can solve a few difficult problems and improve the weapon skills of animats. However, some theory is necessary before moving on to discussing other shooting skills.