Chapter 20. Selecting the Target
This chapter applies multilayer perceptrons (MLPs) to a difficult problem. Animats are going to learn to estimate the damage of a rocket on the enemy. This capability enables them to pick targets that are most likely to injure the opponent—either directly or via splash damage. Better target selection also prevents the animats from blowing themselves up.
The next few pages cover all aspects of the problem, from an informal description to the implementation and evaluation.
This chapter covers the following topics:
At the end of this chapter, the animats will be capable of handling rocket launchers as lethal weapons—without hurting themselves too much.