Well, I think that's about the quickest crash course in game programming I have ever given! We covered a lot of ground, but think of it as the "back of the box" version of the book. I just wanted to give you a feel for all the things that we are going to talk about and learn in this book. In addition, it's always good to take a look at a complete game because it generates a lot of questions for you to think about.
Now, before moving on to Chapter 2, which covers Windows programming, make sure that you feel comfortable with compiling the FreakOut game. If you aren't, open up the compiler book and RTFM! I'll be waiting.