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Chapter 9. Uplinking with DirectInput and Force Feedback

"How's about I pin you?"

Hot Chick from Pleasantville

I remember a time when I built joystick interfaces out of TTL chips so that games I wrote on my Atari 800 could support up to four players per 9-pin joystick port. Does that make me a sick person? Anyway, input devices have come a long way, and so has the DirectX support for them. In this chapter, we're going to take a look at DirectInput along with some general input algorithms, and I'll throw in a taste of force feedback. Here's what you'll see:

  • Overview of DirectInput

  • The keyboard

  • The mouse

  • The joystick

  • Input merging

  • Force feedback

  • The input library

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