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This chapter has been fairly fun, don't you think? It covered DirectInput, keyboards, mice, joysticks, input data massaging, and a little force feedback, and you added another piece to your library. You learned that DirectX supports all input devices through a common interface, and there are just a few steps (all similar) to communicating with any device. Not bad, baby boy (or baby girl). However, you still aren't out of the woods with the DirectX foundation systems. In the next chapter you'll tackle DirectSound and a bit of DirectMusic. After that, you can get to some serious game programming!

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