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Summary

This has been a refreshing chapter, don't you think? :) Nothing too technical; just a potpourri of invaluable information in a scintillating format. Okay, I think I've had one too many Power Bars! Seriously, though, we've covered a lot of ground: data structures, memory management, recursion, analysis, fixed-point math, and multithreading.

These things may not seem to be game-related, but they are. To make a game, you need to know every single topic in programming—it's that complex! Anyway, go out and rent 2001: A Space Odyssey, because it's time to talk about artificial intelligence….

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