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What You're Going to Learn

In this book you're going to learn about 100 teraquads of information! I'm going to fill your neural net so full of information that you might have synaptic leakage! Seriously, though, this volume covers all the elements necessary to create a Windows 9X/NT/XP/2000-based game for the PC:

  • Win32 programming

  • DirectX Foundation

  • 2D graphics and algorithms

  • Game programming techniques and data structures

  • Multithreaded programming

  • Artificial intelligence

  • Physics modeling

  • Using 3D acceleration hardware (on the CD)

And more…

This book is primarily about game programming. There are two cyber-books on the CD that cover Direct3D Immediate mode and General 3D.

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