Main Page

Find Books Go to My Bookshelf Home Login Account Info Help Submit Feedback

Search the Book Contents
Enter words or phrases that might occur in the text. tips
Search all books 
Search only this Book 

Look Up Books You Know
Enter title words, author's name, publisher or ISBN. tips

Book List Add Book to My Bookshelf
Beginning Java 2, SDK 1.4 Edition
Beginning Java 2, SDK 1.4 Edition
by Ivor Horton  ISBN:0764543652
Wrox Press © 2003 (1156 pages)

This book outlines everything the beginning programmer needs to know to program with the Java programming language and the 1.4 Java Developer Kit. With the release of JDK 1.4, programmers can look forward to achieving better performance than ever.

Table of Contents Back Cover Comments  
Back Cover

Who is this book for?

This book is for anyone who wants to learn to create real-world applications with Java. The Beginning Java series has proven popular with over 150,000 people with its tutorial format. The numerous step-by-step examples provide you with an understanding of the ins and outs of programming with Java.

We assume no previous programming experience, although progress will be easier if you have programmed before. Either way, you’ll soon become an expert in creating your own Java programs.

What this book will teach you

This book will teach you all you need to know to start programming in Java. This latest edition of my series teaches Java with the Java 2 SDK 1.4; a free Software Development Kit for creating Java applications.

  • The code is designed and tested for use with the latest SDK—J2SDK 1.4.
  • Teaches the Java language from scratch.
  • Handling Errors and Exceptions in applications.
  • Manipulating data and files.
  • Concurrent programming and Threads.
  • Comprehensive introduction to Swing, the Graphical User Interface API for Java. We will learn both about standalone applications and applets: embedded Java programs for web pages.
  • Large GUI example: We will create a program called Sketcher: a simple drawing tool for making sketches. We will learn how to save sketches to and load sketches from files, use color in our applications, and respond to user input.
  • Printing in Java.
  • Now included: an introduction to XML—an exciting technology for representing data. We will modify the sketcher application to use XML.

JavaScript Editor Java Tutorials Free JavaScript Editor