The first thought that came to my mind as I was looking over this book's drafts was: "Well, it's about time."
About time that somebody wrote a book on game artificial intelligence (AI) that focused more on the techniques actually used by game developers instead of reiterating the same old academic studies.
About time that somebody focused less on the basics of AI—pathfinding, architecture, scripting—and more on building nonplayer characters (NPCs) that look and feel more real than players have seen before.
About time that somebody took a look at what the future of game AI might be and how the techniques presented in this book might help developers reach those goals.
About time, in short, that somebody wrote AI Game Development.