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Part II: DirectX and 2D Fundamentals


Chapter 5 DirectX Fundamentals and the Dreaded COM


Chapter 6 First Contact: DirectDraw


Chapter 7 Advanced DirectDraw and Bitmapped Graphics


Chapter 8 Vector Rasterization and 2D Transformations


Chapter 9 Uplinking with DirectInput and Force Feedback


Chapter 10 Sounding Off with DirectSound and DirectMusic

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