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Part II: DirectX and 2D Fundamentals

 

Chapter 5 DirectX Fundamentals and the Dreaded COM

 

Chapter 6 First Contact: DirectDraw

 

Chapter 7 Advanced DirectDraw and Bitmapped Graphics

 

Chapter 8 Vector Rasterization and 2D Transformations

 

Chapter 9 Uplinking with DirectInput and Force Feedback

 

Chapter 10 Sounding Off with DirectSound and DirectMusic

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