In Closing
This appendix has provided you with a global overview of DirectX and how to program the Direct3D graphics API. For further information, take a look at the specific chapters where we touched on popular subjects such as animation, sound, input processing, and so on using this Microsoft API. To make life easier, here is a listing of those chapters:
DirectInput was thoroughly explained in Chapter 5, "User Input." Light mapping was discussed in Chapter 17, "Shading." More texture mapping tricks and tips can be found in Chapter 18, "Texture Mapping," including cube maps and bump mapping. Shader effects were explained in Chapter 21, "Procedural Techniques."
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