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Chapter 15: Threads


In this chapter we'll investigate the facilities Java has to enable you to overlap the execution of segments of a single program. As well as ensuring your programs run more efficiently, this capability is particularly useful when your program must, of necessity, do a number of things at the same time: for example, a server program on a network that needs to communicate with multiple clients.

In this chapter you will learn:

  • What a thread is and how you can create threads in your programs.

  • How to control interactions between threads.

  • What synchronization means and how to apply it in your code.

  • What deadlocks are, and how to avoid them.

  • How to set thread priorities.

  • How to get information about the threads in your programs.

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