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Unary negation (-!) operator 2nd
Unary operators
Under the Shade of the Rendering Tree (Lander)
Underwater caustics
Uniform line sensity
uniform qualified sampler
Uniform qualified variables 2nd
Uniform qualifiers 2nd
Uniform variables 2nd 3rd 4th 5th 6th 7th
     accessed when shader is executed
     built-in 2nd 3rd 4th 5th 6th 7th 8th
     changes to
     declared as arrays
     declared as structures
     defined as sampler types
     fragment shader
     initializing 2nd
     list of active
     loading defined as sampler types
     loading into program object
     location of
     return value
     sampler type
     setting parts
     setting values
     user-defined 2nd 3rd 4th 5th 6th
     value for program object
     vertex shader
union enum keyword
Unit vectors
Units of measurement
UNIX-based systems
Unqualified variables
Unsharp masking 2nd 3rd
User clip planes 2nd
User clipping 2nd 3rd 4th 5th 6th
User programmable antialising methods
User-defined attribute variables 2nd 3rd
     data types
     mapping generic vertex attributes to
User-defined attributes
User-defined clipping planes
User-defined functions
User-defined noise functions
User-defined state
User-defined uniform variables 2nd 3rd 4th 5th 6th
     querying current value
     querying locations
     updating value
User-defined varying variables 2nd 3rd
Utah teapot

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