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[B]
[C]
[D]
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[G]
[H]
[I]
[J]
[K]
[L]
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M.U.L.E. (Multiple User Labor Element) history of game programming
2nd
machine guns (shooting behaviors)
2nd
Magnavox Odyssey history of game programming
2nd
magnetism design pattern
2nd
maintenance phase (game programming)
2nd
3rd
4th
Manhattan distance equation
Manhattan distance metrics
Maniac Mansion history of game programming
mapped games
isometric engines
2nd
3rd
4th
multilayered engines
2nd
page-swap scrollers
2nd
parallax scrollers
2nd
screen-based games
2nd
scrolling games
2nd
3rd
tile tables
format of tiles
2nd
number of tiles
2nd
mapping matrix (mapped games)
maps (STL containers)
2nd
maps.
[See also influence maps (IMs)] Mario action games
history of game programming
platform game AI systems
Mario Bros mapped games
Marufuku Company history of game programming
masks 2D game programming
2nd
massively multiplayer games.
[See MMG] Master System (Sega) history of game programming
material synthesis.
[See textures] mathematical formulas, review of
distance-related formulas
between planes
2nd
between two lines
2nd
between two points
2nd
from point to line
2nd
from point to plane
2nd
matrices
2nd
addition
2nd
basis matrices
2nd
3rd
4th
concatenation of transforms
2nd
determinant
for geometric transforms
2nd
inverse
2nd
multiplication
2nd
rotation
scaling
2nd
translation
2nd
transposition
trigonometry
2nd
3rd
vector math
cross product
2nd
dot product
2nd
modulo
mathematics simplifying (performance tuning)
2nd
matrices converting quaternions to
2nd
review of formulas
2nd
addition
2nd
basis matrices
2nd
3rd
4th
concatenation of transforms
2nd
determinant
for geometric transforms
2nd
inverse
2nd
multiplication
2nd
rotation
scaling
2nd
translation
2nd
transposition
matrices (OpenGL).
[See transformations (OpenGL)] Matsushita history of game programming
maximax features (feature set development)
maximin features (feature set development)
Maya Personal Edition history of game programming
Medal of Honor hiding behaviors
memory management 2D game programming on older hardware
2nd
iterators (STL)
particle systems
2nd
vectors (STL containers)
memory structure AI systems
memory usage geometry formats (3D pipelines)
2nd
GPU memory access
2nd
hash tables
2nd
linked lists
multi-key tables
of mapped games
of sprites 2D game programming
2nd
3rd
4th
of tiles formula for
performance tuning
2nd
3rd
4th
5th
spatial indexes outdoors rendering
textures caching and paging
2nd
color reduction
2nd
3rd
compression
2nd
mesh reconstruction ROAM
2nd
3rd
4th
5th
meshes.
[See also progressive meshes] Metal Gear Solid 2 cloud rendering
mice
2nd
3rd
mouse look (first-person shooters)
2nd
Microsoft history of game programming
Microsoft Direct3D.
[See Direct3D] Microsoft Xbox history of game programming
milestones in production process
military strategy.
[See tactical AI] minimax features (feature set development)
minimax method feature set development
2nd
3rd
minimin features (feature set development)
Minnaert model
mipmapping
2nd
3rd
geomipmapping
2nd
3rd
4th
5th
mipmaps performance tuning
MITS Altair 8800 history of game programming
Miyamoto, Shigeru game design ideas
history of game programming
MMG (massively multiplayer games)
2nd
data extrapolation
2nd
3rd
dynamic servers
2nd
3rd
hierarchical messaging
2nd
server clusters
2nd
spatial subdivision
2nd
state change information
2nd
mod-making.
[See content creation tools] modelview matrix Direct3D
modelview matrix (OpenGL)
modules.
[See classes] modulo vector math formula
Monkey Island page-swap scrollers
Monte Carlo estimation
Morita, Akio history of game programming
mouse invention of
mouse look (first-person shooters)
2nd
mouse.
[See mice] movies.
[See films] moving spheres tests
2nd
3rd
4th
MUD (Multi-User Dungeon) history of game programming
2nd
multi-key tables
2nd
3rd
Multi-User Dungeon (MUD) history of game programming
2nd
multiclient servers
2nd
concurrent servers
2nd
3rd
4th
iterative servers
2nd
multilayered engines
2nd
multimaps (STL containers)
2nd
multimedia programming.
[See presentation section (programming)] multipass rendering techniques for textures
2nd
3rd
4th
5th
multiplayer games history of game programming
2nd
3rd
multiplayer games.
[See also networking] Multiple User Labor Element (M.U.L.E.) history of game programming
2nd
multiplication of matrices
2nd
multisets (STL containers)
2nd
multitexturing
2nd
mutations evolutionary computation
2nd
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