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N-ary trees  2nd 
Namco
    history of game programming 
name servers  2nd 
name table (NES)
    history of game programming 
narrative
    ideas based on 
National Institute of Standards and Technology (NIST) web site 
natural selection.  [See evolutionary theory]
nature
    complexity of  2nd 
nature, rendering.  [See outdoors rendering]
nature.  [See also organic rendering]
NDFA (Nondeterministic Finite Automata) 
NES (Nintendo Entertainment System)
    history of game programming  2nd  3rd 
networked games
    presentation process  2nd 
networking
    call sequences
        TCP and UDP clients 
    client-server games
        designing small area games  2nd  3rd 
    clients 
        TCP clients  2nd  3rd  4th  5th  6th  7th  8th 
        UDP clients  2nd 
    Internet operational overview  2nd  3rd 
    MMG (massively multiplayer games)  2nd 
        data extrapolation  2nd  3rd 
        dynamic servers  2nd  3rd 
        hierarchical messaging  2nd 
        server clusters  2nd 
        spatial subdivision  2nd 
        state change information  2nd 
    servers 
        multiclient servers  2nd  3rd  4th  5th  6th  7th  8th 
        TCP servers  2nd  3rd  4th 
        UDP servers  2nd 
    sockets  2nd 
        preventing socket blocks  2nd 
    TCP (Transmission Control Protocol)  2nd  3rd 
    UDP (User Datagram Protocol)  2nd 
Nintendo
    history of game programming  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
Nintendo 64
    history of game programming 
Nintendo Entertainment System (NES)
    history of game programming  2nd  3rd 
NIST (National Institute of Standards and Technology) web site 
node relaxation
    Dijkstra's algorithm 
nodes
    in Doom 
nodes (trees) 
nonblocking sockets 
nonconservative triangle reduction algorithms  2nd  3rd 
nondeterministic automata  2nd  3rd 
Nondeterministic Finite Automata (NDFA) 
nondirected graphs 
nonphotorealistic rendering.  [See NPR]
normalized decomposition 
NP-Hard problems 
NPCs
    rendering  2nd 
NPR (nonphotorealistic rendering)  2nd 
    cel shading  2nd 
    outlined drawing  2nd 
    painterly rendering  2nd 
    pencil rendering  2nd  3rd 
    stroked outlines  2nd 
NTT DoCoMo's I-Mode service
    history of game programming 
Nutting Associates
    history of game programming 
NVIDIA cards
    VARs (vertex array range)  2nd 
NVIDIA web site 

 




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