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SetCooperativeLevel() method 
#define directives
    T3DLIB1 library  2nd  3rd  4th 
& (address) operator  2nd 
& (ampersand) 
<< (redirection) operator  2nd  3rd 
. (dot) product  2nd  3rd 
// (comment) operator 
;GDI
    DirectA, combining 
[2 close angle brackets] (redirection) operator  2nd  3rd 
[2 coons] (scope resolution) operator  2nd  3rd 
[double colon] (scope resolution) operator 
0xFFFFFFFF sound identifier 
101-key control pads 
    keyboard devices
        creating  2nd  3rd 
        releasing 
16-bit bitmaps
    loading  2nd 
16-bit high-color mode  2nd 
    5.6.5 
    Alpha.5.5.5 
    creating  2nd  3rd 
    game example  2nd  3rd 
    pixel plotting  2nd  3rd  4th  5th  6th 
    X.5.5.5 
24-bit bitmaps
    loading  2nd 
24-bit high-color mode  2nd 
256-color mode
    color animation  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
    color rotation  2nd  3rd 
2D acceleration 
2D art software  2nd 
2D graphics
    2D software  2nd 
    lines
        clipping  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th 
        computing intersection of  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th 
        drawing  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th 
    matrices  2nd  3rd  4th 
        addition  2nd 
        dimensions 
        homogenous coordinates  2nd 
        identity matrices  2nd  3rd 
        multiplication  2nd  3rd  4th 
        translation 
        zero matrices  2nd 
    polygons  2nd  3rd  4th 
        .  [See also collision detection]
        clipping  2nd  3rd 
        data structures  2nd  3rd 
        drawing  2nd  3rd 
        quadrilaterals  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th 
        triangles  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th 
    rotation 
        accuracy  2nd  3rd 
        points  2nd  3rd 
        polygons  2nd  3rd  4th 
        trigonometry functions  2nd  3rd  4th 
    scaling  2nd  3rd 
    translation  2nd  3rd  4th 
        matrices  2nd 
        rotation  2nd  3rd  4th 
        scaling  2nd 
2D object-to-object collision response  2nd  3rd  4th  5th  6th 
    coefficient of restitution  2nd 
    deformation 
    final velocities  2nd  3rd 
    impact events 
    impulse force 
    linear momentum 
    restoration 
    tangential momentum/velocities 
2D/3D engines  2nd 
32-bit high-color mode  2nd 
32-bit variables  2nd 
3D acceleration 
3D Engine List, The 
3D engines  2nd 
3D graphics
    3D modelers 
3D isometric engines  2nd  3rd 
    cell-based  2nd  3rd 
    full 3D math 
    full-screen-based  2nd 
3D modelers  2nd 
444444444game universe
    collisions
        deformation 
5.6.5 color mode 
8-bit bitmaps
    loading  2nd  3rd 
8-bit DirectDraw windowed applications  2nd  3rd 

 




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