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Factorial_Rec() method  2nd 
factorials  2nd  3rd  4th 
FAILED() macro  2nd 
FAMs (fuzzy associative matrices) 
    creating  2nd  3rd  4th  5th 
    processing  2nd  3rd 
        fuzzy centroids  2nd  3rd  4th 
        MAX() method  2nd 
    rule bases 
Fast_Distance() method  2nd 
Fast_Distance_2D() method 
Fast_Distance_3D() method 
fields
    DDSURFACEDESC2 structure
        ddchCKDestBlt field  
        ddchCKSrcBlt field  
        ddpfPixelFormat field   2nd 
        ddsCaps field   2nd  3rd 
        dwBackBufferCount field  
        dwFlags field   2nd 
        dwHeight field  
        dwSize field  
        dwWidth field  
        lPitch field  
        lpSurface field  
    WNDCLASSEX structure
        cbClsExtra 
        cbSize 
        cbWndExtra 
        hbrBackground 
        hCursor  2nd 
        hIcon 
        hIconSm 
        hInstance 
        lpCursorName  2nd 
        lpfnWndProc 
        lpIconName 
        lpszClassName 
        lpszMenuName 
        style  2nd 
fighting games 
files
    .BMP.  [See bitmaps]
    .EXE files 
    .WAV files
        defined 
        reading  2nd  3rd  4th  5th 
    DirectMusic header files  2nd 
    formats
        .RES 
    FreakOut game
        BLACKBOX.CPP file 
        BLACKBOX.H file  2nd  3rd  4th  5th 
        DDRAW.DLL file  2nd 
        DDRAW.LIB file 
        FREAKOUT.CPP file  2nd  3rd  4th  5th  6th 
    header files
        T3DLIB3 sound library  2nd 
    MIDI
        checking status of 
        loading  2nd  3rd  4th  5th  6th  7th 
        playing  2nd 
        releasing  2nd 
        stopping  2nd 
    organizing 
    Outpost game
        library files 
    properties
        ARCHIVE 
        READ-ONLY 
    T3DCONSOLE2.CPP  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th 
    WAV files  2nd  3rd 
        creating  2nd 
        loading  2nd  3rd 
        playing  2nd  3rd 
        sample Windows program  2nd  3rd  4th  5th  6th  7th  8th 
        stopping playback 
    windows.h header file 
    windowsx.h header file 
filled rectangles
    drawing  2nd 
filling memory  2nd  3rd  4th  5th  6th  7th 
    Blt() method 
        dwFlags parameter  2nd  3rd 
        lpDDBltFx parameter 
        lpDDSrcSurface parameter 
        lpDestRect parameter 
        lpSrcRect parameter 
    BltFast() method
        lpDDScrSurface parameter 
        lpScrRect parameter  2nd 
    example  2nd  3rd  4th 
FillRect() function  2nd  3rd 
filtering
    bi-linear filtering 
final velocities (collisions)  2nd  3rd 
Find_Bounding_Box_Poly2D() method 
finite state machines.  [See FSMs]
firing control tree  2nd 
first-person games 
fitness 
fixed-point math  2nd 
    accuracy  2nd 
    addition 
    converting to/from  2nd 
    division  2nd  3rd 
    multiplication  2nd  3rd 
    subtraction 
    types  2nd 
FIXP_DEC_PART() macro 
FIXP_INT_PART() macro 
flat bottom triangles 
flat top triangles 
Flip() method  2nd 
Flip_Bitmap() method 
FLOAT_TO_FIXP() macro 
FM synthesis  2nd  3rd 
fn prefix (Hungarian notation) 
fonts
    GDI (Graphics Device Interface)  2nd  3rd 
force  2nd  3rd  4th  5th 
    .  [See also gravity]
    frictional force  2nd 
    gaming applications  2nd 
    impulse force 
    motive forces 
    NewtonÕs Second Law  2nd 
    normal force  2nd 
    vectors  2nd 
force feedback  2nd 
    conditions 
    example  2nd  3rd 
    motive forces 
    setting up  2nd 
foreground color
    text  2nd  3rd 
format (data)
    keyboard 
        data structures  2nd 
        generic data formats 
    mouse  2nd 
format (keyboard) 
    data structures 
    setting 
formats (data)
    joysticks  2nd  3rd 
formats (file)
    .RES 
formats (files)
    .WAV  2nd  3rd 
        creating  2nd 
        loading  2nd  3rd 
        playing  2nd  3rd 
        sample Windows program  2nd  3rd  4th  5th  6th  7th  8th 
        stopping playback 
forms
    general  2nd 
    matrix  2nd  3rd  4th 
    Point Slope  2nd  3rd  4th 
    Y-Intercept 
forward kinematics  2nd  3rd  4th  5th  6th  7th 
forward mapping 
forward slash (/)
    comment operator (//) 
framed rectangles
    drawing  2nd 
FrameRect() function 
frames
    rendering 
FreakOut game  2nd 
    BLACKBOX.CPP file 
    BLACKBOX.H file  2nd  3rd  4th  5th 
    DDRAW.DLL file  2nd 
    DDRAW.LIB file 
    FREAKOUT.CPP file  2nd  3rd  4th  5th  6th 
    Game_Main() function  2nd 
    WinMain() function  2nd 
FREAKOUT.CPP file  2nd  3rd  4th  5th  6th 
free() function 
frequency
    DirectSound playback frequency  2nd 
    Nyquist frequency 
frequency distribution 
frequency of sound waves  2nd 
friction 
    example  2nd 
    frictional force  2nd 
    inclined planes  2nd  3rd  4th  5th  6th  7th 
        critical angle 
        frictional coefficient 
        normal force  2nd  3rd 
        translation and velocity tracking  2nd 
frictional coefficient 
frictional force  2nd 
FSMs (finite state machines)  2nd  3rd  4th  5th 
    personality 
        probability distribution  2nd  3rd 
        radii of influence 
    sample code listing  2nd  3rd 
full fuzzy sets 
full-screen mode (DirectDraw) 
full-screen-based isometric engines  2nd 
fuLoad parameter (LoadImage() function) 
functinos (Win32)
    callback functions 
function overloading  2nd  3rd  4th 
function pointers  2nd  3rd  4th  5th  6th 
functions
    action functions  2nd  3rd 
    addref() 
    Compute() 
    constructors  2nd  3rd 
        creating  2nd  3rd  4th 
    destructors  2nd  3rd 
        creating  2nd  3rd 
    Extract_Tokens()  2nd 
    free() 
    function pointers  2nd  3rd  4th  5th  6th 
    Game_Main()
        FreakOut game  2nd 
    Get_Line()  2nd 
    Get_Token()  2nd  3rd 
    inline functions  2nd 
    length()  2nd 
    main()
        Shadow Land  2nd 
    member functions  2nd  3rd 
    naming conventions
        Hungarian notation  2nd 
    overloading  2nd  3rd  4th 
    printf() 
    token-extraction function  2nd  3rd 
    WinMain()
        FreakOut game  2nd 
functions (Win32 API)
    .  [See also methods]
    BeginPaint()  2nd 
    callback functions 
    CloseHandle()  2nd 
    CreateFont() 
    CreateHatchBrush() 
    CreatePen()  2nd  3rd 
    CreateSolidBrush() 
    CreateThread()  2nd 
    CreateWindowEx()  2nd  3rd 
        example  2nd  3rd 
        parameters  2nd 
        prototype  2nd 
    DeleteObject()  2nd 
    DispatchMessage() 
    DrawText()  2nd  3rd 
    Ellipse() 
    FillRect()  2nd  3rd 
    FrameRect() 
    Game_Init()  2nd 
    Game_Main()  2nd 
    Game_Shutdown()  2nd 
    GetAsyncKeyState()  2nd  3rd  4th  5th  6th 
    GetAsynKeyState() 
    GetClientRect() 
    GetDC()  2nd 
    GetMessage()  2nd 
    GetStockObject() 
    GetSystemInfo()  2nd  3rd 
    GetSystemMetrics()  2nd  3rd  4th  5th  6th 
    GetTextMetrics()  2nd  3rd 
    GetTickCount()  2nd 
    GetWindowDC() 
    InvalidateRect() 
    KillTimer() 
    LineTo()  2nd 
    LoadBitmap() 
    LoadCursor()  2nd  3rd 
    LoadIcon()  2nd 
    LoadImage()  2nd 
    LoadMenu() 
    LoadString() 
    MessageBox()  2nd 
        options  2nd 
        parameters  2nd 
        prototype 
        return values  2nd 
        sound identifiers  2nd 
    MoveToEx()  2nd 
    PeekMessage()  2nd 
    PlaySound()  2nd  3rd 
    Polygon()  2nd 
    PostMessage()  2nd  3rd  4th  5th 
    PostQuitMessage() 
    Rectangle() 
    RegisterClassEx()  2nd 
    ReleaseDC() 
    SelectObject()  2nd 
    SendMessage()  2nd  3rd  4th  5th  6th 
    SetBkColor() 
    SetBkMode() 
    SetCursor() 
    SetMenu() 
    SetPixel() 
    SetTextColor() 
    SetTimer()  2nd 
    TerminateThread()  2nd 
    TextOut()  2nd  3rd 
    TranslateMessage() 
    UpdateWindow() 
    ValidateRect() 
    WaitForMultipleObjects()  2nd  3rd  4th  5th  6th 
    WaitForSingleObject()  2nd 
    WinMain()  2nd 
        example  2nd 
        game timing  2nd  3rd  4th 
        parameters  2nd  3rd 
        T3D Game Console  2nd  3rd 
functions section (scripts) 
funtions
    CoCreateInstance 
    ComCreate 
future
    of COM (Component Object Model)  2nd 
fuzzification 
fuzzy associative matrices (FAMs) 
    creating  2nd  3rd  4th  5th 
    processing  2nd  3rd 
        fuzzy centroids  2nd  3rd  4th 
        MAX() method  2nd 
    rule bases 
fuzzy centroids  2nd  3rd  4th 
fuzzy logic  2nd  3rd 
    FAMs (fuzzy associative matrices) 
        creating  2nd  3rd  4th  5th 
        fuzzy centroids  2nd  3rd  4th 
        MAX() method  2nd 
        processing  2nd  3rd 
        rule bases 
    fuzzification 
    fuzzy manifolds and membership  2nd  3rd  4th  5th  6th 
    fuzzy sets  2nd  3rd  4th 
        complements 
        full fuzzy sets 
        intersections  2nd 
        unions 
    linguistic variables and rules  2nd  3rd 
    normal sets  2nd 
    troughs 
fuzzy manifolds  2nd  3rd  4th  5th  6th 
fuzzy sets  2nd  3rd  4th 
    complements 
    full fuzzy sets 
    intersections  2nd 
    unions 
fwdSound parameter (PlaySound() function) 

 




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