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E_PENDING error code 
ecosystem simulation games 
editing
    resources 
eGameZone.net 
elastic collisions 
Ellipse() function 
energy
    kinetic energy
        collisions 
        defined 
engines  2nd 
    3D isometric engines  2nd  3rd 
        cell-based  2nd  3rd 
        full 3D math 
        full-screen-based  2nd 
    BOB (Blitter Object) engine  2nd 
        Animate_BOB() function 
        Collision_BOBS() function 
        Create_BOB() function  2nd  3rd 
        Destroy_BOB() function 
        Draw_BOB() function  2nd 
        Draw_Scaled_BOB() function 
        Hide_BOB() function 
        Load_Animation() function 
        Load_Frame_BOB() function  2nd 
        Move_BOB() function 
        Set_Anim_Speed() function 
        Set_Animation_BOB() function 
        Set_Pos_BOB() function 
        Set_Vel_BOB() function 
        Show_BOB() function 
    homogeneous tile engines  2nd  3rd  4th  5th 
    page scrolling engines  2nd 
    sparse bitmap tile engines  2nd  3rd 
ENGINES directory  2nd 
EnumDevices() method  2nd  3rd  4th 
enumeration 
    DIDEVICEINSTANCE data structure  2nd  3rd 
    EnumDevices() method  2nd  3rd  4th 
    scanning codes 
error functions
    Close_Error_File() 
    Open_Error_File() 
    Write_Error() 
error handling
    device reaquisition errors  2nd 
    DirectDraw  2nd  3rd  4th 
    text games  2nd  3rd 
error-level setting (C/C++ compiler) 
errors
    typecast errors 
evasion algorithms  2nd 
event handlers 
    DefaultWinProc() 
    WinProc() 
        example  2nd  3rd  4th  5th 
        message IDs  2nd 
        parameters  2nd 
        prototype 
event handling
    keyboard input  2nd 
        GetAsyncKeyState() function  2nd  3rd  4th  5th 
        virtual key codes  2nd 
        WM_CHAR message  2nd  3rd 
        WM_KEYDOWN message  2nd  3rd  4th 
    menus  2nd  3rd  4th  5th  6th  7th  8th  9th 
    mouse input 
        mouse button messages  2nd 
        WM_MOUSEMOVE message  2nd  3rd 
    windows 
        WM_ACTIVATE message  2nd  3rd  4th 
        WM_ACTIVATEAPP message 
        WM_CLOSE message  2nd  3rd  4th 
        WM_MOVE message  2nd  3rd 
        WM_MOVING message 
        WM_SIZE message  2nd  3rd  4th 
        WM_SIZING message 
    Windows programs  2nd 
        keyboard input 
event loops 
    main event loops  2nd  3rd 
    real-time event loops  2nd  3rd  4th 
events
    event handlers 
        DefaultWinProc() 
        WinProc()  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th 
    event loops
        main event loops  2nd  3rd 
        real-time event loops  2nd  3rd  4th 
Exclusive Cooperation level (DirectSound) 
EXE files 
Extract_Tokens() function  2nd 

 




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