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T3D Game Console  2nd  3rd  4th 
    Game_Init() function  2nd 
    Game_Main() function  2nd 
    Game_Shutdown() function  2nd 
    WinMain() function  2nd  3rd 
T3D library  2nd 
T3DCONSOLE2.CPP file  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th 
T3DGAMER1 directory  2nd 
T3DLIB1 library  2nd 
    #define directives  2nd  3rd  4th 
    2D graphic primitives functions
        Clip_Line() 
        Draw_Clip_Line()  2nd 
        Draw_Line() 
        Draw_Pixel() 
        Draw_Rectangle() 
        Draw_Text_GDI() 
        HLine() 
        Screen_Transition() 
        VLine() 
    2D polygon functions
        Draw_Filled_Polygon2D() 
        Draw_QuadFP_2D() 
        Draw_Triangle_2D()  2nd 
        Draw_TriangleFP_2D() 
        Rotate_Polygon2D() 
        Scale_Polygon2D() 
        Translate_Polygon2D() 
    bitmap functions
        Copy_Bitmap() 
        Create_Bitmap() 
        Destroy_Bitmap() 
        Draw_Bitmap16() 
        Flip_Bitmap() 
        Load_Bitmap_File()  2nd 
        Load_Image_Bitmap()  2nd  3rd 
        Load_Image_Bitmap16()  2nd 
        Scroll_Bitmap() 
        Unload_Bitmap_File() 
    data types  2nd  3rd  4th  5th  6th 
    DirectDraw support functions 
        DDraw_Attach_Clipper() method  2nd 
        DDraw_Create_Surface() method 
        DDraw_Fill_Surface() method 
        DDraw_Flip() method 
        DDraw_Init() method  2nd 
        DDraw_Lock_Back_Surface() method  2nd 
        DDraw_Lock_Primary_Surface() method 
        DDraw_Lock_Surface() method  2nd 
        DDraw_Shutdown() method 
        DDraw_Unlock_Surface() method 
        DDraw_Wait_For_Vsync() method 
    engine architecture  2nd 
    globals  2nd  3rd 
    macros  2nd 
    math and error functions
        Close_Error_File() 
        Fast_Distance()  2nd 
        Fast_Distance_3D() 
        Find_Bounding_Box_Poly2D() 
        Open_Error_File() 
        Write_Error() 
    palette functions
        Blink_Colors() 
        Get_Palette_Entry() 
        Load_Palette_From_File() 
        Rotate_Colors() 
        Save_Palette() 
        Save_Palette_To_File() 
        Set_Palette() 
        Set_Palette_Entry()  2nd 
    structures  2nd  3rd  4th  5th  6th 
    T3DCONSOLE2.CPP  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th 
    utility functions
        Collision_Test() 
        Color_Scan() 
        Get_Clock() 
        Start_Clock() 
        Wait_Clock() 
T3DLIB2.CPP generalized input system 
    DInput_Init() method 
    DInput_Init_Joystick() method 
    DInput_Init_Keyboard() method 
    DInput_Init_Mouse() method 
    DInput_Read_Joystick() method 
    DInput_Read_Keyboard() method 
    DInput_Read_Mouse() method 
    DInput_Release_Joystick() method 
    DInput_Release_Keyboard() method 
    DInput_Release_Mouse() method 
    DInput_Shutdown() method 
    T3D library  2nd 
T3DLIB3 sound library  2nd 
    DirectMusic API wrapper
        DMusic_Delete_All_MIDI() method 
        DMusic_Delete_MIDI() method 
        DMusic_Init() method 
        DMusic_Load_MIDI() method 
        DMusic_Play() method 
        DMusic_Shutdown() method 
        DMusic_Status() method 
        DMusic_Stop() method 
    DirectSound API wrapper 
        DSound_Delete_Sound() method 
        DSound_Init() method 
        DSound_Load_WAV() method  2nd 
        DSound_Play_Sound() method  2nd 
        DSound_Replicate_Sound() method  2nd 
        DSound_Set_Sound_Freq() method  2nd 
        DSound_Set_Sound_Pan() method 
        DSound_Set_Sound_Volume() method  2nd 
        DSound_Shutdown() method 
        DSound_Status_Sound() method  2nd 
        DSound_Stop_Sound() method  2nd 
    globals  2nd 
    header file  2nd 
    types  2nd 
tables
    CLUT (color lookup table) 
    look-up tables  2nd  3rd 
    lookup tables
        color transforms  2nd  3rd 
    string table resources 
        creating  2nd 
        loading  2nd 
    VTABLE (Virtual Function Table)
        pointers  2nd  3rd  4th  5th 
tail pointers (linked lists) 
taking turns (multi-player games)  2nd 
tangent  2nd 
tangential momentum/velocities (collisions) 
TECHO.WAV file 
templated images 
TerminateThread() function  2nd 
terminating threads  2nd 
TEST_DISTANCE conditional 
testing games  2nd 
text
    ASCII
        character chart 
    fonts
        GDI (Graphics Device Interface)  2nd  3rd 
    printing 
        DrawText() function 
        examples  2nd  3rd  4th 
        foreground/background color  2nd  3rd 
        TextOut() function 
        transparency mode 
text games  2nd  3rd 
    action functions  2nd  3rd 
    data structures 
    defined  2nd  3rd  4th 
    error handling  2nd  3rd 
    game universe  2nd  3rd  4th 
    input  2nd  3rd 
    input parsers  2nd 
    inventory system  2nd 
    lexical analysis 
        periods  2nd 
        static vocabulary table initialization  2nd 
        token data structure  2nd 
        token-extraction function  2nd  3rd 
        tokenizers  2nd 
        white space  2nd 
    making things happen 
    moving around in  2nd 
    placing objects in  2nd  3rd 
    productions  2nd  3rd 
    real-time technology  2nd  3rd 
    semantic analysis  2nd 
    Shadow Land
        ambient sound  2nd 
        Extract_Tokens() function  2nd  3rd  4th 
        game loop  2nd 
        game universe  2nd 
        Get_Token() function  2nd 
        object placement database  2nd  3rd 
        player objectives  2nd 
        player structure  2nd 
        portability 
        productions  2nd  3rd  4th 
        static vocabulary table initialization  2nd  3rd  4th 
        token data structure 
        Verb_Parser() function  2nd 
        vision scan  2nd 
        vocabulary  2nd  3rd  4th  5th  6th  7th  8th  9th 
        winning 
    sight/vision 
        dynamic object base vision 
        static vision 
        VFOV (virtual field of view)  2nd 
        vision scans  2nd  3rd  4th 
    smell  2nd 
    sound 
        ambient  2nd  3rd  4th 
        dynamic 
    structure and rules  2nd  3rd  4th  5th  6th 
    syntactical analysis  2nd  3rd  4th 
    vocabulary 
        prepositions  2nd  3rd  4th  5th 
        sample game vocabulary  2nd 
text metrics  2nd  3rd 
TEXTMETRIC structure  2nd 
TextOut() function  2nd  3rd 
threading models 
threads  2nd  3rd 
    .  [See also multithreading]2nd  [See also multithreading]
    advanced multithreading  2nd 
    advantages  2nd 
    closing handles to  2nd 
    creating 
        CreateThread() function  2nd 
    defined 
    DirectX  2nd  3rd 
    priorities 
    returning information about  2nd  3rd 
    sample multithreaded application  2nd  3rd  4th  5th  6th  7th 
    sending messages to/from  2nd  3rd  4th  5th  6th  7th 
    synchronizing  2nd  3rd  4th  5th 
    terminating  2nd 
    waiting for
        WaitForMultipleObjects() function  2nd  3rd  4th  5th  6th 
        WaitForSingleObject() function  2nd 
tile engines
    homogeneous tile engines  2nd  3rd  4th  5th 
    sparse bitmap tile engines  2nd  3rd 
time
    physics modeling  2nd 
    time-based modeling  2nd  3rd  4th  5th  6th  7th 
time-based modeling  2nd  3rd  4th  5th  6th  7th 
timing  2nd  3rd  4th  5th  6th 
    busy loops 
    GetTickCount() function  2nd 
    WinMain() example  2nd  3rd  4th 
    WM_TIMER message  2nd  3rd  4th  5th 
token data structure  2nd 
token-extraction functions  2nd  3rd 
tokenization.  [See lexical analysis]
tokenizers  2nd 
tools  2nd 
    2D art software  2nd 
    3D modelers  2nd 
    compilers  2nd  3rd  4th  5th  6th 
    drawing tools
        brushes  2nd  3rd  4th  5th  6th  7th  8th  9th 
        pens  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th 
    MIDI sequencing programs 
    sound-processing software 
tracing
    contour tracing  2nd 
tracking algorithms  2nd  3rd  4th  5th  6th 
tracks (collision avoidance)  2nd 
trajectories  2nd  3rd  4th 
trajectory
    tracking algorithms  2nd  3rd  4th  5th  6th 
transfer of momentum 
transformations
    color transforms  2nd  3rd 
    matrices  2nd  3rd 
        homogenous coordinates  2nd 
        rotation  2nd  3rd  4th 
        scaling  2nd 
        translation  2nd 
    rotation 
        accuracy  2nd  3rd 
        points  2nd  3rd 
        polygons  2nd  3rd  4th 
        trigonometry functions  2nd  3rd  4th 
    scaling  2nd  3rd 
    translation  2nd  3rd  4th 
        matrices  2nd 
        rotation  2nd  3rd  4th 
        scaling  2nd 
Translate_Polygon2D() method 
TranslateMessage() function 
translation  2nd  3rd  4th 
    matrices  2nd 
transparency
    text 
Traverse_List() method  2nd 
traversing
    linked lists  2nd 
trees
    BSTs (binary search trees) 
        inserting data into  2nd  3rd  4th 
        nodes  2nd 
        orders 
        roots 
        searching  2nd  3rd  4th 
        when to use 
    decision trees  2nd  3rd  4th  5th 
triangles
    deconstruction  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
    drawing  2nd  3rd  4th  5th 
    rasterizing  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
    right triangles
        adjacent side 
        hypotenuse 
        opposite side 
        Pythagorean theorem 
        radian/degree values  2nd 
    types of  2nd 
triangulating
    quadrilaterals  2nd  3rd  4th 
Tricks of the Windows Game Programming Gurus CD-ROM
    copying files from 
    directory structure  2nd  3rd  4th  5th  6th 
        APPLICATIONS directory 
        ARTICLES directory  2nd 
        ARTWORK directory  2nd 
        DEMOS directory 
        DIRECTX directory  2nd 
        ENGINES directory  2nd 
        GAMES directory  2nd 
        ONLINEBOOKS directory  2nd 
        SOUND directory  2nd 
        SOURCE directory  2nd 
        T3DGAMER1 directory  2nd 
    installing  2nd  3rd 
trigonometric identities  2nd 
trigonometry 
    cosine  2nd 
    Pythagorean theorem 
    radian/degree values  2nd 
    sine  2nd 
    tangent  2nd 
    trigonometric identities  2nd 
troubleshooting
    device reaquisition errors  2nd  3rd 
    out-of-execution-order bugs 
troughs (fuzzy logic) 
tuning 
turn-taking (multi-player games)  2nd 
typecast errors 
types
    fixed-point math  2nd 
    HDC 
    naming conventions
        Hungarian notation 
    T3DLIB1 library  2nd  3rd  4th  5th  6th 
    T3DLIB3 sound library  2nd 
types of games  2nd  3rd 

 




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