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[D]
[E]
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[H]
[I]
[J]
[K]
[L]
[M]
[N]
[O]
[P]
[Q]
[R]
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[X]
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[Z]
Unacquire() method
2nd
3rd
4th
unacquiring.
[See releasing] uncertainty logic.
[See fuzzy logic] unions fuzzy sets
universe collisions 2D object-to-object collision response
2nd
3rd
4th
5th
6th
coefficient of restitution
2nd
conservation of momentum
2nd
deformation
elastic/non-elastic
final velocities
2nd
3rd
final velocity
2nd
impact events
impulse force
line intersections
2nd
3rd
4th
5th
6th
7th
linear momentum
momentum transfer
2nd
n-t coordinate system
2nd
3rd
4th
5th
6th
restoration
sample collision algorithm
2nd
tangential momentum/velocities
vector reflection
2nd
3rd
4th
5th
6th
7th
8th
9th
x,y bounce physics
2nd
3rd
Outpost game
2nd
3rd
particle systems
2nd
designing
2nd
3rd
4th
example
initial conditions
2nd
3rd
4th
5th
6th
particle engine
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
particle model
2nd
physics modeling
2nd
3rd
acceleration
2nd
3rd
4th
5th
6th
data structures
2nd
3rd
force
2nd
3rd
4th
5th
force feedback
friction
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
gravity effects
2nd
3rd
4th
5th
6th
kinematics
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
mass
2nd
momentum
2nd
3rd
4th
5th
6th
7th
position
2nd
projectile trajectories
2nd
3rd
4th
time
2nd
time-based
2nd
3rd
4th
5th
6th
7th
velocity
2nd
3rd
4th
5th
6th
text games
2nd
3rd
4th
Unload_Bitmap_File() method
2nd
3rd
unloading bitmap files Unload_Bitmap_File() function
2nd
Unlock() method
2nd
unlocking DirectSound buffers
surface memory
unrolling loops
2nd
3rd
UpdateWindow() function
updating windows
Usenet newsgroups
2nd
user input (DirectInput)
2nd
3rd
4th
5th
6th
data aquisition modes
DirectInput configuration
2nd
3rd
4th
force feedback
2nd
conditions
example
2nd
3rd
motive forces
setting up
2nd
input loops
2nd
input system architecture
INPUT_EVENT_TYP data structure
joystick mapping
keyboard mapping
Merge_Input() method
2nd
mouse mapping
interfaces
2nd
joystick devices
2nd
3rd
acquiring
cooperation levels
creating
data format
2nd
3rd
enumeration
2nd
3rd
4th
5th
6th
7th
input properties
2nd
3rd
4th
5th
6th
polling
reading data from
2nd
releasing
2nd
3rd
keyboard devices acquiring
2nd
cooperation levels
2nd
3rd
creating
2nd
3rd
data formats
2nd
3rd
example
releasing
2nd
3rd
retrieving data from
2nd
3rd
4th
5th
state
2nd
main DirectInput object creating
2nd
3rd
releasing
2nd
mouse devices
absolute mode
acquiring
2nd
cooperation level
creating
2nd
data format
2nd
reading data from
2nd
3rd
relative mode
releasing
2nd
reaquisition
2nd
3rd
T3DLIB2.CPP generalized input system
DInput_Init() method
DInput_Init_Joystick() method
DInput_Init_Keyboard() method
DInput_Init_Mouse() method
DInput_Read_Joystick() method
DInput_Read_Keyboard() method
DInput_Read_Mouse() method
DInput_Release_Joystick() method
DInput_Release_Keyboard() method
DInput_Release_Mouse() method
DInput_Shutdown() method
T3D library
2nd
user interfaces buttons creating
2nd
notification codes
2nd
sending messages to
2nd
3rd
4th
5th
styles
2nd
cursors creating
2nd
3rd
loading
2nd
setting
2nd
dialog boxes defined
menus
attaching to windows
creating
2nd
3rd
4th
5th
6th
7th
event handling
2nd
3rd
4th
5th
6th
7th
8th
9th
hotkeys/shortcuts
loading
2nd
3rd
4th
5th
6th
message boxes beeps/sounds
2nd
displaying
2nd
options
2nd
windows attaching menus to
creating
2nd
3rd
4th
5th
6th
defined
event handling
2nd
3rd
4th
5th
6th
7th
8th
multiple windows
2nd
updating
Window classes
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
user-defined pens
2nd
3rd
utility functions Collision_Test()
Color_Scan()
Get_Clock()
Start_Clock()
Wait_Clock()
uType parameter (LoadImage() function)
utype parameter (MessageBox() function)
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