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Unacquire() method  2nd  3rd  4th 
unacquiring.  [See releasing]
uncertainty logic.  [See fuzzy logic]
unions
    fuzzy sets 
universe
    collisions
        2D object-to-object collision response  2nd  3rd  4th  5th  6th 
        coefficient of restitution  2nd 
        conservation of momentum  2nd 
        deformation 
        elastic/non-elastic 
        final velocities  2nd  3rd 
        final velocity  2nd 
        impact events 
        impulse force 
        line intersections  2nd  3rd  4th  5th  6th  7th 
        linear momentum 
        momentum transfer  2nd 
        n-t coordinate system  2nd  3rd  4th  5th  6th 
        restoration 
        sample collision algorithm  2nd 
        tangential momentum/velocities 
        vector reflection  2nd  3rd  4th  5th  6th  7th  8th  9th 
        x,y bounce physics  2nd  3rd 
    Outpost game  2nd  3rd 
    particle systems  2nd 
        designing  2nd  3rd  4th 
        example 
        initial conditions  2nd  3rd  4th  5th  6th 
        particle engine  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
        particle model  2nd 
    physics modeling  2nd  3rd 
        acceleration  2nd  3rd  4th  5th  6th 
        data structures  2nd  3rd 
        force  2nd  3rd  4th  5th 
        force feedback 
        friction  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th 
        gravity effects  2nd  3rd  4th  5th  6th 
        kinematics  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th 
        mass  2nd 
        momentum  2nd  3rd  4th  5th  6th  7th 
        position  2nd 
        projectile trajectories  2nd  3rd  4th 
        time  2nd 
        time-based  2nd  3rd  4th  5th  6th  7th 
        velocity  2nd  3rd  4th  5th  6th 
    text games  2nd  3rd  4th 
Unload_Bitmap_File() method  2nd  3rd 
unloading
    bitmap files
        Unload_Bitmap_File() function  2nd 
Unlock() method  2nd 
unlocking
    DirectSound buffers 
    surface memory 
unrolling loops  2nd  3rd 
UpdateWindow() function 
updating
    windows 
Usenet newsgroups  2nd 
user input (DirectInput)  2nd  3rd  4th  5th  6th 
    data aquisition modes 
    DirectInput configuration  2nd  3rd  4th 
    force feedback  2nd 
        conditions 
        example  2nd  3rd 
        motive forces 
        setting up  2nd 
    input loops  2nd 
    input system architecture 
        INPUT_EVENT_TYP data structure 
        joystick mapping 
        keyboard mapping 
        Merge_Input() method  2nd 
        mouse mapping 
    interfaces  2nd 
    joystick devices  2nd  3rd 
        acquiring 
        cooperation levels 
        creating 
        data format  2nd  3rd 
        enumeration  2nd  3rd  4th  5th  6th  7th 
        input properties  2nd  3rd  4th  5th  6th 
        polling 
        reading data from  2nd 
        releasing  2nd  3rd 
    keyboard devices
        acquiring  2nd 
        cooperation levels  2nd  3rd 
        creating  2nd  3rd 
        data formats  2nd  3rd 
        example 
        releasing  2nd  3rd 
        retrieving data from  2nd  3rd  4th  5th 
        state  2nd 
    main DirectInput object
        creating  2nd  3rd 
        releasing  2nd 
    mouse devices 
        absolute mode 
        acquiring  2nd 
        cooperation level 
        creating  2nd 
        data format  2nd 
        reading data from  2nd  3rd 
        relative mode 
        releasing  2nd 
    reaquisition  2nd  3rd 
    T3DLIB2.CPP generalized input system 
        DInput_Init() method 
        DInput_Init_Joystick() method 
        DInput_Init_Keyboard() method 
        DInput_Init_Mouse() method 
        DInput_Read_Joystick() method 
        DInput_Read_Keyboard() method 
        DInput_Read_Mouse() method 
        DInput_Release_Joystick() method 
        DInput_Release_Keyboard() method 
        DInput_Release_Mouse() method 
        DInput_Shutdown() method 
        T3D library  2nd 
user interfaces
    buttons
        creating  2nd 
        notification codes  2nd 
        sending messages to  2nd  3rd  4th  5th 
        styles  2nd 
    cursors
        creating  2nd  3rd 
        loading  2nd 
        setting  2nd 
    dialog boxes
        defined 
    menus 
        attaching to windows 
        creating  2nd  3rd  4th  5th  6th  7th 
        event handling  2nd  3rd  4th  5th  6th  7th  8th  9th 
        hotkeys/shortcuts 
        loading  2nd  3rd  4th  5th  6th 
    message boxes
        beeps/sounds  2nd 
        displaying  2nd 
        options  2nd 
    windows
        attaching menus to 
        creating  2nd  3rd  4th  5th  6th 
        defined 
        event handling  2nd  3rd  4th  5th  6th  7th  8th 
        multiple windows  2nd 
        updating 
        Window classes  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th  18th 
user-defined pens  2nd  3rd 
utility functions
    Collision_Test() 
    Color_Scan() 
    Get_Clock() 
    Start_Clock() 
    Wait_Clock() 
uType parameter (LoadImage() function) 
utype parameter (MessageBox() function) 

 




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