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w prefix (Hungarian notation) 
WAIT_ABANDONED value 
WAIT_ABANDONED_0 value 
Wait_Clock() method 
WAIT_OBJECT_0 value  2nd 
WAIT_TIMEOUT value  2nd 
WaitForMultipleObjects() function  2nd  3rd  4th  5th  6th 
WaitForSingleObject() function  2nd 
WaitForVerticalBlank() method  2nd 
waiting for threads
    WaitForMultipleObjects() function  2nd  3rd  4th  5th  6th 
    WaitForSingleObject() function  2nd 
war games 
WAV files  2nd  3rd 
    creating  2nd 
    defined 
    loading  2nd  3rd 
    playing  2nd  3rd 
    reading  2nd  3rd  4th  5th 
    sample Windows program 
        .CPP file  2nd 
        building  2nd 
        header file 
        resource file  2nd 
    stopping playback 
wave guide synthesis  2nd 
wave table synthesis  2nd 
WAVEFORMATEX structure  2nd 
waveforms 
waypoint pathfinding  2nd  3rd  4th  5th  6th 
Web site developers 
Web sites
    3D Engine List, The 
    Belm Design Group 
    Blues News (italic)  2nd 
    download sites 
    eGameZone.net 
    Gamasutra (italic) 
    Game Developer (italic) 
    game programming resources 
    Microsoft DirectX Multimedia Exposition 
    miscellaneous game programming resources 
    NuRvE Networks 
    Xbox 
    Xtreme Games LLC 
Weiner, Roberts 
white space
    lexical analysis  2nd 
WHITE_BRUSH stock object 
WHITE_PEN stock object 
Win32 API functions
    BeginPaint()  2nd 
    callback functions 
    CloseHandle()  2nd 
    CreateFont() 
    CreateHatchBrush() 
    CreatePen()  2nd  3rd 
    CreateSolidBrush() 
    CreateThread()  2nd 
    CreateWindowEx()  2nd  3rd 
        example  2nd  3rd 
        parameters  2nd 
        prototype  2nd 
    DeleteObject()  2nd 
    DispatchMessage() 
    DrawText()  2nd  3rd 
    Ellipse() 
    FillRect()  2nd  3rd 
    FrameRect() 
    Game_Init()  2nd 
    Game_Main()  2nd 
    Game_Shutdown()  2nd 
    GetAsyncKeyState()  2nd  3rd  4th  5th  6th 
    GetAsynKeyState() 
    GetClientRect() 
    GetDC()  2nd 
    GetMessage()  2nd 
    GetStockObject() 
    GetSystemInfo()  2nd  3rd 
    GetSystemMetrics()  2nd  3rd  4th  5th  6th 
    GetTextMetrics()  2nd  3rd 
    GetTickCount()  2nd 
    GetWindowDC() 
    InvalidateRect() 
    KillTimer() 
    LineTo()  2nd 
    LoadBitmap() 
    LoadCursor()  2nd  3rd 
    LoadIcon()  2nd 
    LoadImage()  2nd 
    LoadMenu() 
    LoadString() 
    MessageBox()  2nd 
        options  2nd 
        parameters  2nd 
        prototype 
        return values  2nd 
        sound identifiers  2nd 
    MoveToEx()  2nd 
    PeekMessage()  2nd 
    PlaySound()  2nd  3rd 
    Polygon()  2nd 
    PostMessage()  2nd  3rd  4th  5th 
    PostQuitMessage() 
    Rectangle() 
    RegisterClassEx()  2nd 
    ReleaseDC() 
    SelectObject()  2nd 
    SendMessage()  2nd  3rd  4th  5th  6th 
    SetBkColor() 
    SetBkMode() 
    SetCursor() 
    SetMenu() 
    SetPixel() 
    SetTextColor() 
    SetTimer()  2nd 
    TerminateThread()  2nd 
    TextOut()  2nd  3rd 
    TranslateMessage() 
    UpdateWindow() 
    ValidateRect() 
    WaitForMultipleObjects()  2nd  3rd  4th  5th  6th 
    WaitForSingleObject()  2nd 
    WinMain()  2nd 
        example  2nd 
        game timing  2nd  3rd  4th 
        parameters  2nd  3rd 
        T3D Game Console  2nd  3rd 
Win32 functions
    callback functions 
WIN32_LEAN_AND_MEAN directive  2nd 
Window classes 
    registering  2nd 
    style flags  2nd 
    WNDCLASS structure 
    WNDCLASSEX structure  2nd 
        cbSize field 
window manipulation messages 
    WM_ACTIVATE  2nd  3rd  4th 
    WM_ACTIVATEAPP 
    WM_CLOSE  2nd  3rd  4th 
    WM_MOVE  2nd  3rd 
    WM_MOVING 
    WM_SIZE  2nd  3rd  4th 
    WM_SIZING 
windowed DirectDraw applications  2nd 
    8-bit windowed modes  2nd  3rd 
    client area  2nd  3rd 
    clipping  2nd 
    creating  2nd 
    drawing pixels in  2nd  3rd  4th  5th 
windowed mode (DirectDraw) 
windows
    attaching menus to 
Windows
    cooperation with DirectInput
        DISCL_BACKGROUND level 
        DISCL_EXCLUSIVE level 
        DISCL_FOREGROUND level 
        DISCL_NONEXCLUSIVE level 
        joysticks 
        keyboard  2nd  3rd 
        mouse 
windows
    coordinates 
    creating  2nd  3rd  4th  5th  6th 
    defined 
    event handling 
        WM_ACTIVATE message  2nd  3rd  4th 
        WM_ACTIVATEAPP message 
        WM_CLOSE message  2nd  3rd  4th 
        WM_MOVE message  2nd  3rd 
        WM_MOVING message 
        WM_SIZE message  2nd  3rd  4th 
        WM_SIZING message 
    multiple windows  2nd 
    updating 
    Window classes 
        registering  2nd 
        style flags  2nd 
        WNDCLASS structure 
        WNDCLASSEX structure  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th 
Windows operating system 
    architecture  2nd 
    cooperating with DirectSound 
        Exclusive Cooperation 
        Normal Cooperation 
        Priority Cooperation 
        SetCooperativeLevel() method  2nd 
        Write_Primary Cooperation 
    cooperation with DirectDraw 
        full-screen mode 
        sample pogram  2nd 
        SetCooperativeLevel() method  2nd  3rd 
        windowed mode 
    preemptive multitasking 
    Windows 1.0 
    Windows 2.0 
    Windows 3.x  2nd 
    Windows 95  2nd  3rd  4th 
    Windows 98  2nd 
    Windows ME  2nd 
    Windows NT/2000  2nd 
    Windows XP  2nd 
Windows operating systems
    .  [See also Windows programs]
Windows programs  2nd  3rd  4th 
    basic Windows program example  2nd  3rd  4th 
    buttons
        creating  2nd 
        notification codes  2nd 
        sending messages to  2nd  3rd  4th  5th 
        styles  2nd 
    DefaultWinProc() event handler 
    event loops
        main event loops  2nd  3rd 
        real-time event loops  2nd  3rd  4th 
    GDI (Graphics Device Interface)  2nd  3rd  4th  5th  6th 
        2D acceleration 
        3D acceleration 
        brushes  2nd  3rd  4th  5th  6th  7th  8th  9th 
        circles  2nd  3rd 
        color depth 
        combining with DirectDraw  2nd  3rd  4th  5th 
        fonts  2nd  3rd 
        interlaced/noninterlaced displays 
        lines  2nd  3rd 
        mapping modes 
        palletized modes  2nd 
        pens  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th 
        pixels 
        points  2nd 
        polygons 
        rectangles  2nd  3rd 
        refresh rates 
        RGB modes  2nd 
        selection 
        text printing  2nd  3rd  4th  5th  6th  7th 
        video resolution 
        VRAM (video RAM) 
        WM_PAINT message  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
    Hello World example  2nd  3rd 
    Hungarian notation  2nd 
        class names  2nd 
        constant names 
        function names  2nd 
        parameter names  2nd 
        prefixes  2nd 
        type names 
        variable names  2nd 
    information retrieval 
        GetSystemInfo() function  2nd  3rd 
        GetSystemMetrics() function  2nd  3rd  4th  5th  6th 
        GetTextMetrics() function  2nd  3rd 
    keyboard input  2nd 
        GetAsyncKeyState() function  2nd  3rd  4th  5th 
        virtual key codes  2nd 
        WM_CHAR message  2nd  3rd  4th 
        WM_KEYDOWN message  2nd  3rd  4th 
    menu event messages  2nd  3rd  4th  5th  6th  7th  8th  9th 
    menus 
        attaching to windows 
        creating  2nd  3rd  4th  5th  6th  7th 
        hotkeys/shortcuts 
        loading  2nd  3rd  4th  5th  6th 
    message boxes
        beeps/sounds  2nd 
        displaying  2nd 
        options  2nd 
    messages
        BM_CLICK 
        BM_GETCHECK 
        BM_GETSTATE  
        BM_SETCHECK 
        BM_SETSTATE  
        message IDs  2nd 
        mouse button messages  2nd 
        processing  2nd  3rd 
        sending  2nd  3rd  4th  5th 
        sending to child controls  2nd 
        WM_ACTIVATE  2nd  3rd  4th 
        WM_ACTIVATEAPP 
        WM_CHAR  2nd  3rd  4th 
        WM_CLOSE  2nd  3rd  4th 
        WM_COMMAND  2nd  3rd  4th 
        WM_KEYDOWN  2nd  3rd  4th 
        WM_MOUSEMOVE  2nd  3rd 
        WM_MOVE  2nd  3rd  4th 
        WM_MOVING 
        WM_PAINT  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
        WM_SIZE  2nd  3rd  4th 
        WM_SIZING 
        WM_TIMER  2nd  3rd  4th  5th 
    mouse input 
        mouse button messages  2nd 
        WM_MOUSEMOVE message  2nd  3rd 
    multitasking 
    multithreading 
        event model  2nd 
        thread information  2nd  3rd 
    resources  2nd  3rd 
        adding  2nd 
        bitmaps 
        compiling 
        cursors  2nd  3rd  4th  5th  6th  7th  8th  9th 
        defined 
        dialog boxes 
        editing 
        icons  2nd  3rd  4th  5th  6th  7th  8th 
        metafiles 
        resource compilers 
        sound  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th  18th  19th  20th 
        strings  2nd  3rd  4th  5th  6th 
    T3D Game Console  2nd  3rd  4th 
        Game_Init() function  2nd 
        Game_Main() function  2nd 
        Game_Shutdown() function  2nd 
        WinMain() function  2nd  3rd 
    timing  2nd 
        busy loops 
        example  2nd  3rd  4th 
        GetTickCount() function  2nd 
        WM_TIMER message  2nd  3rd  4th  5th 
    WIN32_LEAN_AND_MEAN directive  2nd 
    Window classes 
        registering  2nd 
        style flags  2nd 
        WNDCLASS structure 
        WNDCLASSEX structure  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th 
    window manipulation messages  2nd  3rd  4th  5th  6th  7th  8th  9th 
        WM_ACTIVATE  2nd  3rd  4th 
        WM_ACTIVATEAPP 
        WM_CLOSE  2nd  3rd  4th 
        WM_MOVE  2nd  3rd 
        WM_MOVING 
        WM_SIZE  2nd  3rd  4th 
        WM_SIZING 
    windows
        attaching menus to 
        coordinates 
        creating  2nd  3rd  4th  5th  6th 
        defined 
        multiple windows  2nd 
        updating 
    windows.h header file 
    windowsx.h header file 
    WinMain() function  2nd 
        example  2nd 
        parameters  2nd  3rd 
    WinProc() event handler  2nd 
        example  2nd  3rd  4th  5th 
        message IDs  2nd 
        parameters  2nd 
        prototype 
windows.h header file 
windowsx.h header file 
WinMain() function  2nd 
    example  2nd 
    FreakOut game  2nd 
    game timing  2nd  3rd  4th 
    parameters  2nd  3rd 
        hinstance 
        hprevinstance 
        lpcmdline 
        ncmdshow  2nd 
    T3D Game Console  2nd  3rd 
WINMM.LIB file 
winning games
    Shadow Land 
WinProc() event handler 
    example  2nd  3rd  4th  5th 
    message IDs  2nd 
    parameters  2nd 
    prototype 
WM_ACTIVATE message  2nd  3rd  4th 
WM_ACTIVATE message ID 
WM_ACTIVATEAPP message 
WM_CHAR message  2nd  3rd  4th 
WM_CLOSE message  2nd  3rd  4th 
WM_CLOSE message ID 
WM_COMMAND message  2nd  3rd  4th 
WM_CREATE message ID  2nd 
WM_DESTROY message ID  2nd 
WM_KEYDOWN message  2nd  3rd  4th 
WM_KEYDOWN message ID 
WM_KEYUP message ID 
WM_LBUTTONDBLCLK message 
WM_LBUTTONDOWN message 
WM_LBUTTONUP message 
WM_MBUTTONDBLCLK message 
WM_MBUTTONDOWN message 
WM_MBUTTONUP message 
WM_MOUSEMOVE message  2nd  3rd 
WM_MOUSEMOVE message ID 
WM_MOVE message  2nd  3rd  4th 
WM_MOVE message ID 
WM_MOVING message 
WM_PAINT message 
    BeginPaint() function  2nd 
    GetClientRect() function 
    GetDC() function 
    InvalidateRect() function  2nd 
    ReleaseDC() function  2nd 
    ValidateRect() function 
WM_PAINT message ID  2nd 
WM_QUIT message ID 
WM_RBUTTONDBLCLK message 
WM_RBUTTONDOWN message 
WM_RBUTTONUP message 
WM_SIZE message  2nd  3rd  4th 
WM_SIZE message ID 
WM_SIZING message 
WM_TIMER message  2nd  3rd  4th  5th 
WM_TIMER message ID 
WM_USER message ID 
WNDCLASS structure 
WNDCLASSEX structure  2nd 
    cbSize field 
wparam parameter (WinProc) 
Wparam parameter (WM_CHAR message) 
Wraith ship (Outpost game)  2nd  3rd  4th 
write cursors 
Write_Error() method 
Write_Primary Cooperation level (DirectSound) 
writing
    to secondary sound buffers  2nd  3rd 
WS_BORDER window style 
WS_CAPTION window style 
WS_HSCROLL window style 
WS_ICONIC window style 
WS_MAXIMIZE window style 
WS_MAXIMIZEBOX window style 
WS_MINIMIZE window style 
WS_MINIMIZEBOX window style 
WS_OVERLAPPED window style 
WS_OVERLAPPEDWINDOW window style 
WS_POPUP window style 
WS_POPUPWINDOW window style 
WS_SIZEBOX window style 
WS_SYSMENU window style 
WS_VISIBLE window style 
WS_VSCROLL window style 
Wu, Xialon 

 




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