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h prefix (Hungarian notation) 
HAL (Hardware Abstraction Layer)  2nd 
    thread handles
        closing  2nd 
hard-coded plans 
Hardware Abstraction Layer (HAL)  2nd 
Hardware Emulation Layer (HEL)  2nd 
hatched brushes 
hbrBackground field (WNDCLASSEX structure) 
HBRUSH handle 
hCursor field (WNDCLASSEX structure)  2nd 
HDC data type 
head pointers (linked lists) 
header files
    DirectMusic  2nd 
    T3DLIB3 sound library  2nd 
    bitmap files 
Heads-Up Displays (HIDs)
    Outpost game  2nd  3rd  4th 
hearing, physiology of 
HEL (Hardware Emulation Layer)  2nd 
Hello World program  2nd  3rd 
        Algorithms in C++ (italic) 
        Inner Loops (italic) 
        Multithreading Applications in Win32 
        Pentium Processor Optimization 
        Zen of Code Optimization 
hHandle parameter (WaitForSingleObject() function) 
hIcon field (WNDCLASSEX structure) 
hIconSm field (WNDCLASSEX structure) 
Hide_BOB() method 
high-color modes 
    16-bit  2nd 
        creating  2nd  3rd 
        game example  2nd  3rd 
        pixel plotting  2nd  3rd  4th  5th  6th 
    24-bit  2nd 
    32-bit  2nd 
    computational speed 
    memory bandwidth 
    pixel format
        DDPIXELFORMAT structure  2nd  3rd 
        GetPixelFormat() method  2nd 
hinst parameter (DirectInput8Create() method) 
hinst parameter (LoadImage() function) 
hInstance field (WNDCLASSEX structure) 
hInstance parameter (CreateWindowEx() function) 
hinstance parameter (WinMain() function) 
    of COM (Component Object Model) 
    of Windows
        Windows 1.0 
        Windows 2.0 
        Windows 3.x  2nd 
        Windows 95  2nd  3rd  4th 
        Windows 98  2nd 
        Windows ME  2nd 
        Windows NT/2000  2nd 
        Windows XP  2nd 
history of gaming  2nd  3rd  4th  5th  6th 
HLine() method 
hMenu parameter (CreateWindowEx() function) 
hmod parameter (PlaySound() function) 
HOLLOW_BRUSH stock object 
homogeneous tile engines  2nd  3rd  4th  5th 
horizontal lines
    points of intersection 
HPEN handle 
hprevinstance parameter (WinMain() function) 
HS_BDIAGONAL brush style 
HS_CROSS brush style 
HS_DIAGCROSS brush style 
HS_FDIAGONAL brush style 
HS_HORIZONTAL brush style 
HS_VERTICAL brush style 
hThread parameter (TerminateThread() function) 
HUDs (Heads-Up Displays)
    Outpost game  2nd  3rd  4th 
Hungarian notation  2nd 
    class names  2nd 
    constant names 
    function names  2nd 
    parameter names  2nd 
    prefixes  2nd 
    type names 
    variable names  2nd 
hwnd parameter (MessageBox() function) 
hwnd parameter (WinProc) 
hWndParent parameter (CreateWindowEx() function) 
hypotenuse (right triangles) 


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